Knowledge base / field index

Consumables

Potions, consumables, crafting and run preparation.

0 published guides

Consumables are craftable items in Grim Trials, with potions already shown as an important pre-run resource in the demo. A February 2026 balance update capped potions at 12 per slot per run, showing that consumable capacity is an actively balanced part of the combat economy.

Pre-release caution: exact potion recipes, healing values and the full consumable list can change. This guide records only systems already visible in public materials.
CategoryCraftable consumables
Known examplePotions
Demo cap12 per slot per run
Recipe sourceCrafting + quest unlocks
Grim Trials crafting interface
Consumables are crafted at the Academy using materials earned through runs.

How potions work in the demo

Potions are prepared through the crafting loop rather than being treated as a permanent refill that automatically returns every run. The February update limited them to 12 per slot per run, a clear sign that stockpiling and healing economy were balance concerns during development.

How do you unlock consumable recipes?

The demo has used side quests to provide new potion recipes along with weapon and armor recipes. Because the full game is expected to contain more quest-based unlocks, checking Academy quests should be part of your preparation routine.

What the consumables database will track

After launch, each consumable page should list its effect, amount restored or granted, recipe, material cost, stack or slot limit, unlock source, and whether using it interrupts movement or combat actions.

This section is being prepared. Check the other published guides while new material is reviewed.