Weapons

Grim Trials Weapon Database

Grim Trials weapon database covering scythe, axe, hammer and crossbow roles, recipe unlocks, the seven-weapon checklist and Mastercrafted progression.

Grim Trials weapon crafting and database guide

Grim Trials has four confirmed weapon classes — scythe, axe, hammer and crossbow — and the released achievement Weapon Connoisseur requires players to craft every weapon. The best current post-launch completion route reports seven distinct craftable weapons in total. However, public official pages do not currently expose a complete released-game list of all seven names, recipes and effects. This database therefore separates what is confirmed from what is still awaiting direct release-build verification instead of inventing item names to make the table look complete.

Verification status: weapon classes and the Weapon Connoisseur objective are officially confirmed. The total of seven craftable weapons is supported by a current post-launch trophy guide, not by an official item catalog. Individual weapon names, recipe costs, exact effect text and unlock conditions are added only when they can be verified from the released game or a reliable current-version source.
Official melee classesScythe, Axe, Hammer
Official ranged classCrossbow
Completion achievementWeapon Connoisseur
Current player-tested total7 craftable weapons
Grim Trials crafting interface reference
Repository-local crafting artwork. This page is a verification-first database layer, not a placeholder list filled with guessed weapon names.

Official weapon-class roles

  • Scythe: Avelin starts a run with a scythe, and the developers describe it as the iconic faster-feeling melee option. It suits players who prefer a quicker combat rhythm and lower perceived commitment.
  • Axe: an official melee class. The developers intentionally make axe and hammer feel heavier through animation even though movement speed is unchanged. A later post-launch note says an Axe revamp is being explored; that future work is not treated as shipped.
  • Hammer: an official melee class. A developer example highlights high burst damage and repositioning before the hit lands, so it rewards setup and commitment rather than scythe-like pacing.
  • Crossbow: the official off-hand ranged class designed to synergize with melee. Developer examples mention grouping enemies, explosions and DPS-focused builds, so it is best understood as a strategic complement rather than a disconnected weapon swap.

This class-level evidence is stronger than the incomplete item-name database below. It answers the practical “which weapon type fits me?” intent without inventing final item stats or rankings.

Current verified weapon database

EntryClassVerificationWhat is known
Starting ScytheScytheOfficial class/start behaviorDeveloper weapon notes say Avelin automatically begins a run with a scythe. Public sources do not provide a current released-game item name for this default weapon.
Additional Scythe weapon(s)ScytheClass confirmed; item data incompleteThe official store advertises customizable scythes, but the current public web sources checked for this update do not expose a complete final item list.
Axe weapon(s)AxeOfficial class; item data incompleteAxe is an official melee category. A current Steam user review also reports receiving a heavy axe early in progression, but that review does not provide a reliable item name.
Hammer weapon(s)HammerOfficial class; item data incompleteHammer is an official melee category built around heavier attack commitment and burst. The exact released-game hammer names still need direct verification.
Crossbow weapon(s)CrossbowOfficial class; item data incompleteCrossbow is Avelin's ranged/off-hand category. Official marketing confirms customizable crossbows and dual-weapon combat, while patch notes confirm ranged cooldown and balance changes.
Soulforge HammerHammerHistorical demo evidence onlyA 2025 preview reported that finishing the demo granted a recipe called Soulforge Hammer. This is not counted here as a confirmed member of the released seven until the final build is independently verified.

The deliberately incomplete table is more useful than a fabricated seven-row list. The goal is to preserve a clean audit trail. If a player, screenshot, patch, walkthrough or future official database provides the missing final names, those names can be inserted with a source and verification date rather than copied from an uncertain pre-release build.

Are there seven weapons in Grim Trials?

The strongest current post-launch evidence says yes: seven distinct weapons must be crafted for Weapon Connoisseur. The official achievement itself only says Craft All Weapons; it does not publish the number. A current release-version trophy guide states that the achievement requires crafting seven different weapons and says the necessary recipes are obtained naturally while completing Academy side quests.

That distinction matters. This site treats seven as a current player-tested completion count, not as an immutable official catalog size. If a future patch adds another craftable weapon, the official achievement wording could stay exactly the same while the practical requirement changes. Every count in this database therefore carries a verification date.

How the seven weapons fit into four classes

The official weapon design structure is broader than the Steam store's marketing emphasis. The store prominently talks about customizable scythes and crossbows, but the developer weapon post explicitly divides Avelin's arsenal into three melee categories — scythe, axe and hammer — plus the crossbow in her off hand.

That means seven craftable weapons does not mean seven weapon classes. Multiple final items can belong to the same class. Until every released recipe is verified, this database will not guess how the seven are distributed across scythes, axes, hammers and crossbows.

For class-level strategy, use the dedicated Scythes, Axes, Hammers and Crossbows pages. Those guides explain timing and build logic without pretending to know unsupported item-level numbers.

How weapon recipes are unlocked

The official game description says materials gathered in battle are used with Academy mentors to craft stronger weapons, armor and consumables. The demo description also established that side quests can award new weapon, armor and potion recipes. Post-launch completion documentation goes further and says the recipes needed for Weapon Connoisseur are obtained by completing Academy side quests.

The safest practical route is therefore not to grind the forge blindly. Progress the main bosses, return to the Academy, clear newly available character quests and keep checking crafting options. This mirrors the broader quest structure documented elsewhere on the site, where John often acts as a post-boss checkpoint and Pytra is closely tied to the weapon workshop.

Completion shortcut: if Weapon Connoisseur is your goal, prioritize Academy side quests before spending time searching for a hidden random weapon drop. Current release-version evidence points to quest-earned recipes and Academy crafting as the core path.

Pytra and weapon crafting

Released-game review coverage places Pytra at the Academy smithy/weapon workshop, where short- and long-range weapons are created. Her own character progression also overlaps with weapon recipes and the Friendly Fire Affinity achievement. That makes Pytra the natural character page to pair with this database.

However, the database does not infer that every weapon recipe must come directly from a Pytra quest. The available evidence supports her workshop role and a broader side-quest recipe economy, but the exact quest-to-weapon mapping still needs item-by-item verification.

Materials and crafting flow

Post-launch review coverage describes a two-stage workshop economy: raw materials gathered from enemies are processed and then used for crafting at the Academy. The official Steam page confirms the higher-level loop — gather battlefield materials and turn them into weapons, armor and consumables with mentors.

Because exact material costs are not publicly documented in a complete current-version catalog, this page does not publish a cost table yet. A proper future row for each weapon should include:

  • Exact released-game name
  • Weapon class
  • Recipe source or quest
  • Processed material requirements
  • Base effect text
  • Special attack or unique behavior
  • Mastercrafted progression
  • Patch version last checked

Weapon Connoisseur completion checklist

  1. Finish Academy side quests. Current post-launch completion evidence says the recipes required for the collection are obtained through side-quest progression.
  2. Check the armory after new quest chains. Do not assume a missing recipe is a random Trial Ground drop.
  3. Process Trial Ground materials before crafting. The released-game workshop loop uses battlefield materials as the input for Academy crafting.
  4. Craft each distinct weapon once. The current player-tested total is seven; the official achievement itself only says Craft All Weapons.
  5. Do not Mastercraft all seven solely for Weapon Connoisseur. Current completion evidence says Mastercrafted quality is not required for that achievement.

Do all seven need to be Mastercrafted?

No current evidence says Weapon Connoisseur requires Mastercrafted versions. The achievement wording is simply Craft All Weapons, and the current post-launch trophy route explicitly says Mastercrafted quality is not necessary for this trophy.

Mastercrafted progression matters for a different objective. In Their Final Forms requires completing a Trial Ground run with a Level 3 Mastercrafted Weapon and Gear. This is why the database keeps two separate checkboxes conceptually: crafted for collection and upgraded for endgame use. Do not waste materials upgrading all seven purely because you are chasing Weapon Connoisseur unless you also want to test them or pursue other crafting goals.

Why effects and balance need patch labels

Weapon data can become stale quickly. Patch v1.0.20260824 adjusted ranged attack combinations and ranged cooldowns, and the later v1.0.20260829 notes said the developers were exploring an Axe revamp. That axe wording was future-facing and should not be converted into a shipped change until a later patch confirms it.

For this reason, future individual item pages should never present an effect or ranking without a version reference. A crossbow build tested before the ranged cooldown changes may not behave the same afterward. An axe evaluation can also become obsolete if the proposed revamp eventually ships.

What about the Soulforge Hammer?

A pre-release Steam preview published in September 2025 reported that completing the demo awarded a weapon recipe named Soulforge Hammer. This is useful historical evidence because it proves at least one specific weapon name existed in a playable build.

It is not enough to claim that Soulforge Hammer is definitely one of the seven weapons in the released August 2026 build. Demo recipes can be renamed, removed, moved to another unlock source or substantially reworked before launch. Until release-build evidence confirms it, Soulforge Hammer stays in the database as a historical/demo entry rather than a final item page.

Which weapons deserve individual SEO pages?

An individual weapon page should only be created when it can answer more than “this weapon exists.” The minimum useful data threshold is a verified name plus at least two of the following: recipe route, material cost, unique effect, special attack behavior, Mastercrafted interaction, patch change or tested build use case.

That rule prevents thin pages with invented filler. If the final released weapon list is only seven items, it is better to publish four strong class guides and one verified database than seven weak item pages with copied generic advice.

Efficient Weapon Connoisseur route

  1. Continue main progression until new Academy quests appear.
  2. Return to the Academy after major boss milestones and check John and the other residents.
  3. Complete character side quests because current post-launch evidence says these supply the weapon and gear recipes needed for collection achievements.
  4. Process Trial materials and craft newly unlocked weapons at the Academy weapon workshop.
  5. Do not require Mastercrafted quality for every collection weapon unless you are also using it for endgame progression.
  6. If the achievement does not unlock, compare your crafting menu against the current recipe list rather than assuming a world drop is missing.

FAQ

How many weapons are in Grim Trials?

The official achievement only says to craft all weapons. The strongest current post-launch completion guide reports seven distinct craftable weapons. We label seven as player-tested rather than an official permanent count.

What weapon classes are confirmed?

Scythe, axe and hammer are the three official melee categories, with crossbow as the ranged/off-hand category.

Do I need every weapon at Mastercrafted Level 3?

Not for Weapon Connoisseur based on current evidence. Level 3 Mastercrafted equipment is relevant to In Their Final Forms instead.

Where do weapon recipes come from?

Official and post-launch evidence both connect recipes to Academy progression and side quests. Current completion documentation says completing Academy side quests naturally provides the recipes needed for Weapon Connoisseur.

Is Soulforge Hammer in the final game?

It is verified as a demo-era recipe name, but this update did not find sufficient release-build evidence to classify it as one of the final seven.

Sources & verification

Related guides